By Chris Strom

ISBN-10: 1937785440

ISBN-13: 9781937785444

You recognize what's even greater than taking part in video games? growing your individual. whether you're an absolute newbie, this booklet will educate you the way to make your individual on-line video games with interactive examples. You'll study programming utilizing not anything greater than a browser, and spot cool, 3D effects as you variety. You'll study real-world programming talents in a true programming language: JavaScript, the language of the net. You'll be surprised at what you are able to do as you construct interactive worlds and enjoyable games.

You'll bounce correct in and write video games and simulations whereas studying programming basics. You'll use the ICE Code Editor, which was once created specially for this ebook to make it effortless that you should start with JavaScript programming. With the ICE Editor, you'll see the result of your paintings at once. desire a purple donut? you can also make hundreds and hundreds of them, spinning round like loopy correct subsequent to the code you simply typed.

You'll do hands-on coding in each bankruptcy. You'll commence by means of construction easy lively shapes, then make your individual player--who can do cartwheels! You'll find out how to construct your individual video games from begin to end, together with a monster consuming fruit, a cave puzzle, and rafting on a river. You'll animate uncomplicated shapes to create a version of the sun approach, and make your individual site that you can sing their own praises your video games together with your acquaintances. in the event you simply intend to make video games, bounce to the teachings concentrating on tasks. to appreciate a number of the conception greater or if you want a few aid with services, flip to the chapters that specify the programming strategies. We'll stroll you conscientiously via the entire math had to carry video games to life.

Best of all, you get to create amazing video games and say, "I made this!"

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Extra info for 3D Game Programming for Kids: Create Interactive Worlds with JavaScript (Pragmatic Programmers)

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Don’t worry if yours is not exactly like that code. Your code may be better or just different. 8 What’s Next We have a pretty cool-looking avatar. It might be nice for it to have a face or clothes. But you know what would be even better? If we could move our avatar with the keyboard. And that is just what we’ll do in Chapter 4, Project: Moving Avatars, on page 35. For now, take some time to play with the size, positioning, and rotation of the parts that make up your avatar. report erratum • discuss When you’re done with this chapter, you will • Know how to move the avatar with your keyboard • Begin to understand JavaScript events • Be able to move the camera with an avatar CHAPTER 4 Project: Moving Avatars In Chapter 3, Project: Making an Avatar, on page 25, we covered how to build a game avatar.

Instead we just used the same shape for the left hand that we did for the right hand. Now that’s lazy! With that, our avatar should look something like Figure 2, Avatar with Hands, on page 28. OK, I admit that doesn’t look much like a body with hands. Bear with me for a bit longer, and you’ll see. report erratum • discuss Chapter 3. 3 Breaking It Down Let’s take a quick look at why we used those numbers for the hands. 4, Adding Feet for Walking, on page 29, to keep building our game avatar. When anything is added to a scene, it starts off in the very center.

Once you open up the console, you’ll see an error message that eat() is not defined. When the browser tried to run the bad JavaScript code, it realized there was a problem. In our program, we told the browser to run the eat() function, but we never told the browser how to do that. Errors found when trying to run the code are called run-time errors. We’ll talk more about functions in Chapter 5, Functions: Use and Use Again, on page 49. For now, it’s enough to know that a function is a way to write code that can be run again and again.

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3D Game Programming for Kids: Create Interactive Worlds with JavaScript (Pragmatic Programmers) by Chris Strom

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